Spinrad and his new AAA megacorporation, SpinGlobal, are set up to be one of the most exciting new members of the Big 10 in a long time… espec...
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The story of NeoNET is one of a megacorporation adapting, changing, reinventing, and winning at all costs. We sit down with Booke Chang to tell the ...
Historically, Riggers in Shadowrun have not been given a lot of attention. For that reason, it can be a really difficult archetype to play effective...
Who knew that the Villiers family was so incredibly involved in all the big things that have happened throughout Shadowrun history? Echo Mirage, Cra...
Blood Magic is something we’ve all heard about and been told is scary and dangerous in the sixth world of Shadowrun. We talk with Kevin Czarne...
Shedim, elder gods, ghouls, CFD cures… we talk about it all in this dive we take into the newest Shadowrun sourcebook, Dark Terrors. Come list...
Dragon eggs, magical statues, enchanted fruitcakes… Artifacts in Shadowrun are mysterious (and sometimes hilarious). Ozzkore of Join the Anarc...
We discuss shapeshifters in the sixth world of the Shadowrun tabletop rpg. Learn what they are, how they integrate with the world, and how to get st...
We discuss all things ork and troll in this review / overview of The Complete Trog. Shadowrun freelance author Scott Scheltz joins us in our discuss...
We are joined by Shadowrun Line Developer Jason Hardy to talk to us about developing for RPGs, the hard decisions that have to be made when publishi...